AI Insights · Timothy · October 2025
Top 5 Shopping Games Performance in the US, Q3 2025
Explore the performance trends of the top 5 shopping games in the US during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, the performance of the top shopping games on a unified platform in the United States showed varied trends. This analysis draws from Sensor Tower data to provide insights into weekly downloads, revenue, and active user metrics.
Goods Puzzle: Sort Challenge from ONESOFT GLOBAL PTE. LTD. saw its weekly revenue peak at around $431K at the beginning of the quarter and gradually declined to approximately $318K by the end of September. Weekly downloads fluctuated, reaching a high of about 197K in early July and ending at 184K. Active users remained strong, peaking at 1.25M in early September.
My Supermarket Simulator 3D® by Game District LLC experienced a steady decrease in weekly revenue, starting from $41K and dropping to $28K by the end of the quarter. Downloads mirrored this trend, with a high of 83K in mid-July, dwindling to 35K. Active users also declined, from 526K to 290K by late September.
For Goods Triple Match: Sorting 3D by Guru Smart Holding Limited, weekly revenue showed significant growth, beginning at $9.5K and ending at $65K. Downloads varied, peaking at 88K in early September. Active users saw an increase, reaching 123K in mid-September.
Goods Sort Master Triple Match from Hong Hai Wu Xian Technology Development Co., Ltd. had stable revenue, remaining around $4.6K. Downloads peaked at 65K in mid-August, with active users continuously rising to 365K by the end of September.
Lastly, Shoppin' Drop - Hole Puzzle from Wonder Entertainment Studios showed a rise in weekly revenue, starting at $37K and climbing to $50K by the end of Q3. Downloads increased to 35K in late September, with active users also growing from 14K to 27K.
For more detailed insights, visit Sensor Tower's platform.